Project Reality Mod v0.8 Trailer from Project Reality on Vimeo.
New Weapons
What first person shooter release would be complete without an array of new handheld toys and weapons to play with. Along with the long overdue overhaul of the grenade launcher systems, the MEC faction has recieved a healthy injection of new small arms and AT systems to further diversify the MEC as a fighting force.
Speaking of injections, the new equipment the medics will be recieving includes an adrenaline injector to replace the defibrillators as well as other tools to help them forfill their battlefield roles.
The militia and insurgents by no means recieve a ton of new instruments and arms to further their causes. From molotovs to cell phones, anti tank grenades to two World War 2 era rifles, both factions are better equipped to fight their aggressors. Many thanks to the Battlefield Korea and Forgotten Hope 2 teams for allowing us the use of their SKS rifle and No.4 SMLE rifles, of which we have adapted for use in Project Reality.
With the addition of a new faction, comes new vehicles to compliment its infantry arsenel. We bring to you the heavy assets of the US Army, as well as a few other pieces of mobile equipment to bolster the other factions.
Commanders in this new version while encouraged to remain away from the heat of battle, are given much more efficient tools to do their job with. As well as a couple new toys to ensure the enemy remains on their toes!
Commanders now have a proper means to allow their team to defend their forward positions, as well as holding strong points in a fearsome manner with the addition of heavy machine guns on a stationary platform. The Insurgents also have expanded their capabilities for operations with the addition of deployable hideouts, which work in a similar fashion to that of conventional army forward outposts.
Along with Project Reality's own Insurgency and Counterattack modes, we bring to you more ways to get the most out of the already outstanding maps included in this release.
In this third installment of Advance And Secure, we include random control points. Inspired by the Insurgency game mode, the addition of randomness to a game mode provides great replayablity with different set of objectives each time you play. Of course, it won't be as random as Insurgency, but still adds different takes on several maps.
This new game mode features large freeform battles. There are no CP’s except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.
This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.
This game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.